1994 - Coder
Real coders aren't afraid of math.
Later, I assembled a PC XT, a 386, and eventually a Pentium. I discovered MANDIC BBS via dial-up in 1994 and soon after, the Internet...
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Later, I assembled a PC XT, a 386, and eventually a Pentium. I discovered MANDIC BBS via dial-up in 1994 and soon after, the Internet. In the world of the internet, my interest in creating my own games led me to discover x2ftp.oulu.fi, a fantastic game development repository. There I had contact with open source software for the first time and discovered the Demoscene. I started participating in Brazil's nascent Demoscene in 1995 when my demo Paradise won first place at Painless Compo 1996. In '97 I placed third with a ray tracing demo in just 2kb! At that time, Unity3D didn't exist, and to make a Demo you had to program 100% of your rendering engine, much of it in assembly, to achieve minimum performance in texture rendering, lighting, and animations. It was a magical time when there were fewer layers of abstraction and a single "coder" deeply understood 100% of the "bits and bytes" of Hardware and Software. This period was fundamental in consolidating my passion for mathematics, physics, and programming – disciplines that shaped the way I think and how my professional career developed. Throughout these years, I also developed all the automation software for my parents' business, "Churrascaria Korujão," which was located on Rodovia dos Tamoios. The software that was developed while I was still a child ran until 2004, on Linux, with almost no support from me. In a way, I see this software as a small material thank you for the bet my parents made on me. However, it is incapable of representing the deep gratitude I feel for them having allowed me the time, access, and especially the tranquility to engage and develop in subjects that were so new and distant from their reality and that ultimately were so beneficial to me.